Conceptualizing the _____


Conceptualizing the _____

Originally uploaded by Siriomi

Okay, I’m sitting in the back corner of the Hyatt bar at CHI, having a bit of a freak out. You see, I just read another set of papers, one by Daniel Fallman included, which has basically sealed the deal. I don’t want to have anything to do with the term “user.” Fallman’s paper, Design-oriented Human-computer Interaction, claims that designers are bricoleurs. I, however, think users are the same.

Because I don’t have time to be timid, I’ve emailed Fallman asking his thoughts on the matter. I’ve included a link to this sketch, which I drew during the drive down to Atlanta. Props to me for fighting my motion sickness!

Thoughts? Should I change the title of my capstone from Conceptualizing the User-Maker to Conceptualizing the Bricoleur? Argh this is so frustrating.

Artifact Analysis: Second Wooden Keyboard

Here we have another wooden Steampunk modification of a keyboard, this one from Marcus in Germany. I can’t seem to find much information about this modder. I know he’s a reader of Jake von Slatt’s Steampunk Workshop website because that’s where I found this modification, and that he had made a comment about a different method for creating typewriter-style keys for the keyboard. I take this to mean Marcus is a problem-solver, as are most user-makers, and that he is worried about cost. As he said on Steampunk Workshop, there are only “so many typewriters in the world,” and not many are available on eBay in Europe.

Before (kind-of):

After:

Identification

This modification is made using “fancy brass fasteners” with the gems taken out for the key frames, paper, polycarbonate sheet to protect the key printouts, cardboard, an 80-yr-old  wooden picture frame, three analog displays for the status lights, a brown shoelace to cover the power cord, and fabric.

Evaluation

This is one of the few keyboards that I’ve seen where Marcus really focused on the analog metaphor. It wasn’t enough to convert the keys to a typewriter style, even the status lights had to be converted to analog gauges to indicate on/off. This keyboard is a representation of the maker’s dedication. For example, the method for creating the keyboard keys is as follows:

  1. Remove the key
  2. Cut off the key skirt in the manner described by Von Slatt
  3. Remove gems from brass fasteners
  4. Print new key labels
  5. Paste new labels to cardboard backing
  6. Cover new labels with polycarbonate sheet
  7. Place label inside the brass fasteners
  8. Insert brass fastener inside keyboard key leg
  9. Replace key leg into keyboard frame

And this was the process for every key on the keyboard! That’s dedication, as far as I’m concerned. From the pictures I’ve seen, some keys look a little more neatly done than others, which makes me wonder whether Marcus got tired of the process. Too much repetition can equate to boredom, I’ve found in my interview analysis.

It seemed important to Marcus to represent the implied age of the keyboard modification. Rather than using wooden molding and making it look old, he found old furniture spare parts and fitted them together to encase the keyboard frame. I’m unsure why this particular fabric was used, as to my eye, it doesn’t necessarily go with the analog gauges and wooden frame. I would have gone with a deep velvet, perhaps, or some other material that would more closely complement the dark stain of the wooden frame. I think it’s the hue of the green that gets me, but then, I’m very picky about colors.

Cultural Analysis

I originally found this on Jake von Slatt’s Steampunk Workshop, as it seems von Slatt is the go-to man for such modifications, or at least for sharing modifications. I suspect this is because von Slatt shares his process and is very open and welcoming to other ideas and processes, especially when compared to Datamancer, another well-known technology modder. This isn’t to say that Datamancer isn’t open and welcoming at all, but this is simply to say that von Slatt encourages discussion by posting to a blog, whereas Datamancer has only recently created a blog and instead posts to static HTML pages. Additionally, von Slatt doesn’t provide “DIY keyboard kits,” and Datamancer does.

That said, Marcus has posted his process to a German forum named OffRoad Cult, and seemed very open to answering questions about his process. He posted pictures as he went along so others could follow and perhaps determine where they would differ.

The existence of the internet and its community is a huge contributing factor to Steampunk’s existence. This isn’t to say that without the internet Steampunk wouldn’t exist, because people involved with Steampunk have always been interested in these topics… now they have a singular term to describe their varied interests.

Interpretation

What is the meaning behind this modification? Well, it’s hard to say without speaking to Marcus so I’d like to reference something from my interview with P9 which relates, I think. P9 mentioned that so much of how we interact with the outside world, family, friends, etc, is through technology (our computers). As such, shouldn’t the metaphorical importance of our technology physically look its importance? P9 said that it’s “sad” to see this “beige lump of plastic and metal” whose ugliness doesn’t properly represent their feelings about it, that being their connection to family, friends, and culture.

With this in mind, I’m beginning to see that particular opinion in these modifications. People want their computers and technology to physically represent the emotional or psychological importance. Not only that, but they want their technology to better represent their identity, how they interact with the technology, etc.

I find it fascinating that people are making these modifications. Why keyboards, I wonder? Perhaps because it’s easier to modify a keyboard in comparison to a monitor or laptop keyboard. There are pieces to pull apart and scrutinize. There are tons of functioning keyboards in the dump or Goodwill or in our basements to pull apart and experiment with, without fear of ruining the keyboard we are currently using with our machines. As mentioned by my interview subjects, people are more likely to experiment with materials that don’t cost an arm and a leg.

Moral of the story

So what can we, as designers, learn from this? Again, I like the idea of designing for disassembly. Design something that can be taken apart in some fashion without destroying the functionality or meaning. If we’re attempting to empower our user-makers to make personally identifiable appropriations, and making designs that our user-makers can use, interpret, alter, adapt, and explore, somehow we need to bring down the cost, as well.

Constraints are good, right? We need to embrace constraints? So let’s embrace cost and disassembly. It might be a step in the right direction, it might not. We won’t know until we try.

Artifact Analysis: Wooden Keyboard

Now this is an interesting keyboard modification… it’s entirely made of wood, with handmade brass keys! The creator stated briefly on the Instructable page that he was “tired of the ever present brass frame.” What other material was prevalent in Victorian designs, and subsequently Steampunk? Wood, of course.

Before

After

I haven’t been able to find a lot about this creator, username Phirzcol on Instructables. Phirzcol’s profile on Instructables states this is his only instructable since he joined the website in 2007. He doesn’t have a personal website, but plans on having one soon. Phirzcol’s interests include “electronics, internet, hardware hacking, diy, science and fantasy fiction, steampunk, and anything you can make at home with few tools.”

This is my assumption (a fairly safe one, at that) based on the fact that Phirzcol has been a member of Instructables since 2007 and lists DIY and hacking as interests: Phirzcol belongs to the DIY, user-creator arm of Steampunk that I find so intriguing. Let’s analyze the keyboard with this bit of information about the creator, shall we?

Identification

This is a superficial modification of a computer keyboard, that is, the modification changes the look and feel of the keyboard, but not the function. The style of modification is declared to be Steampunk by the creator, though, to me, it simply seems more organic, perhaps because of the wooden frame, and lack of any indications that it could, potentially, be steam-powered.

The keyboard is made from an old-styled mechanical keyboard; one of the commenters suggested a keyboard from 1995 or earlier. The 1/16th inch thick hardwood was steamed for softening, and then glued to the original plastic frame with a quick dry glue. The steaming was done in order to mold the wood to the plastic. The keys were handmade from brass tubes, metal tube cutter, printed numbers and letters, cyanoacrylate for the glue, and a polymer resin.

Evaluation

This guy knows what he is doing, and is able to give instructions for people to replicate his work. Phirzcol not only made an entire set of keys by hand by cutting brass tubes to the correct height, printing out numbers and letters, capping off one end of the brass tube with a wooden circle and then filling the tube with a resin. He also bent wood by steaming it, applying a glue, and fitting it to the original keyboard frame. He then drilled the key holes from the back, using the plastic frame as a guide. This is not, perhaps, the most beautiful Steampunk modified keyboard, but it is obvious that a lot of time and ingenuity went into its inception.

Phirzcol knew what others were doing for their modifications, and decided to do things differently. Is this because he knew a different way to get the same effect? Is it because he didn’t have the same materials or resources as other modders? Is it because he likes to be different, and do things in a unique way? I feel it’s probably a combination of all three.

Cultural Analysis

Though this was posted in 2007, it seems those who commented on this instructable were familiar enough with Steampunk keyboard modifications that they asked why Phirzcol didn’t use existing keys from a typewriter, rather than making his own. While commenters expressed their admiration for his dedication, they seemed confused.

Why create an entirely new key, if typewriters exist and can be put to use? Why put so much time into that particular part of the project? None of the commenters seem to dispute the wooden facade of the keyboard, but they question why Phirzcol didn’t follow-through with an entirely mechanical aesthetic as seen with other Steampunk modifications by adding wooden detailing, or little mechanical flags that pop up and down depending on the different special function keys chosen (caps lock, num lock, etc). Phirzcol’s answer to many of these questions is simply, “just personal artistic preference.” I interpret this as, “That’s a pretty good idea. You do that for your project. I like mine as it is.”

This dialogue showcases the tensions within the Steampunk community, that being a differing interpretation of  Steampunk and Steampunk modifications. The mere existence of Steampunk modifications defy the constructs of what computer keyboards should look like, and how people should interact with them. Yet this modification somehow also defies the social constructs within the Steampunk keyboard modifications by only going so far.

Not painting the “clearly industrial” white power cord, for instance, upset some commenters because it detracted from the gestalt of the piece. The point of these modifications is to pretend as if the keyboard was created in that aesthetic from the start. It is meant to seem as though the keyboard belongs to the “future that never was” and is not, in fact, an old keyboard that has been made over. This is why, I feel, commenters dispute the choice of the bright blue LED light, the lack of mechanical gauges or flags, and the untouched power cable.

I am unable to tell the sex of the persons commenting, but it seems to me as though the commenters are more male than female in number. The modder, Phirzcol, is male. So again, we have a male modifying a piece of technology that for all intensive purposes represents a male-dominated profession, computing.

I’m curious about the decision to use a wooden facade rather than placing the keyboard in a wooden frame, as shown in one of my subsequent analyses. Perhaps this was the material at hand, or the material Phirzcol was familiar with. In any case, it is an approximation of  “looking period,” as stated by one of the commenters. It is not a representation of looking period. The difference, I feel, is that the wooden facade is an approximation because it is a veneer, an industrialized abstraction. Using real wood and treating it to seem old, or buying old wood in the first place, however, seems more of a representation of a period look due to the materials. One, when touching it, will feel fake. The other will delight the senses because it is an unexpected juxtaposition; organic materials performing digital functions.

Interpretation

Once again the ability to pull the original artifact apart without destroying its function is the first step to the personalized appropriation. If we are to empower our user-makers with our designs, therefore, I feel we need to design for dis-assembly in some form or fashion. One part of appropriation, at least in the manner I’m studying, requires a feeling of “I can try this, and I won’t break it,” or, “I can try this, and maybe I’ll break it, but I probably won’t. Let’s find out…”

Having now looked at three appropriations of keyboards, all of them different but with similarities in the act of appropriation, I feel like I’m on to something. I feel like this particular example shows how someone can be inspired by others in the Steampunk community, try their hand, share their process, and make something unique to them which also has a story to go with it.

Simple, but True

I love the blog Knock Off Wood because it shows me how to build furniture comparable to Crate & Barrel, etc. Ana, the blogger, said the most simple thing today that seems to be the central point of my thesis, as yet.

When you buy something, it comes with a price. When you build something, it comes with a story.

Kind of brilliant, right?

Artifact Analysis: Remington Keyboard

This is the “Remington keyboard,” created by Quentin, a maker in Paris, France. According to the blog writeup at Of Small Wonders and Great Wanders, Quentin has been interested in the Victorian era for quite some time. He mentions Houdini, Tesla, Art Nouveau, etc, calling the era “rich,” “creative,” “dynamic,” etc.

As with other Steampunks, Quentin was intrigued by the idea of “the future that never was,” and “retro-futurism.” It wasn’t until he began looking online, however, that he discovered the term Steampunk and the varied associations with it. I’d like to use Quentin’s words to show how he responded to Jake von Slatt’s keyboard; emphasis mine:

That’s how I discovered Mr. Von Slatt‘s creations and especially his “steampunk keyboard“, a brilliant idea with great appeal to the geek living inside of me (I hear him sometimes at night, screaming insults to me in php language… it’s hard you know). Inspired by his work I decided to try it, but of course without copying his original (first because I don’t have any workshop and any of Von Slatt’s tools, second because imitation is pointless, you always have to, at least, add your own touch!).

This is a pervading attitude within the DIY community, and DIY arm of Steampunk. It’s not enough to try to replicate what someone has done previously, whether it is because you don’t have the same tools, materials, knowledge, etc.

The fact is that no matter how you try to replicate what someone else does, it will never be an exact replica because you are not that person. You are you, and therefore, you will do things differently. You will flourish your paint brush with a different flick of the wrist, etc.

Let’s move on to the artifact analysis, shall we?

Identification

This is a keyboard that belongs to a Remington typewriter. It has been modified with leather, brass buttons, brass tubing, other metal embellishments, and what looks like gold paint beneath the leather.

Evaluation

According to the writeup, this is the first time Quentin has attempted such a modification. Quentin must have had some experience working with leather previously, because it is known to be a difficult material to work with due to its inflexibility and general unwieldy nature. The brass and metal embellishments are a nod to the Victorian aesthetic as admired through Tesla, Houdini, etc.

The name of the keyboard has more than one meaning, especially to those with some historical interest. True, as Quentin mentioned, the keyboard is a Remington brand. However, there is also the Remington arms company, a separate entity, as well as the company which produced both Remington guns and typewriters. I suspect the style of the keyboard modification is a nod to the historical context of the keyboard itself.

Cultural Analysis

Once again, we have a man modifying a keyboard, but this time in Europe rather than the United States, which suggests that cross-culturally, it is more likely for a man than a woman to modify the aesthetics of technology. Mind that I don’t say it is impossible for a female to do such a modification, I plan to do one once I get the time (i.e. graduate and get a job). Suffice it to say, however, that I didn’t even think of doing it until I saw von Slatt’s work, and then the derivative works of those inspired by him.

That said, this keyboard is a perfect example of how Steampunks inspire one another. Here we have Quentin, a blogger so inspired by von Slatt’s work, so empowered and emboldened by von Slatt’s explanation of how he did his modification, that Quentin thought, “Hey, he did it, I can too.” Yet, Quentin didn’t have the same tools or materials as von Slatt for the modification, which didn’t deter him, I suspect, because he was confident in his ability to adapt von Slatt’s detailed instructions.

Like von Slatt, Quentin used Remington keys, but unlike von Slatt, it seems as though Quentin began with an original Remington typewriter and modified it to fit his particular Steampunk style, rather than beginning with a modern keyboard and modifying it to seem old/Steampunk-like. Given its already Victorian style and history, I am surprised that Quentin applied the “future that never was” aesthetic to the fully functional typewriter. Not only that, but he added buttons to the keyboard that are, as far as I can tell, unrelated to the function of the typewriter but map to a computer keyboard. This is, I feel, because of von Slatt’s inspirational work, which dealt with a computer keyboard. There is no need for a typewriter to have the Function 1 – 12 keys; a typewriter’s function is to place ink on a page according to the keys typed.

Additional buttons that were added include the arrow keys, but the arrows have been replaced by hands pointing in the left-right-up-down directions. It’s a whimsical touch that one often sees in Steampunk modifications, adding something distinctly human to an otherwise sterile interaction between a person and the keyboard key. Oddly, the backspace, enter, tab keys, and the like, have been reduced to arrows, for reasons unknown. Perhaps because these arrows save space on the small buttons for the identifying function, whereas a computer keyboard has larger-sized keys for these important functions, distinguishing them from letters and numbers?

A brass U-shaped pipe has been added to the top right corner of the keyboard in homage to the obsession with steam-powered artifacts within the Steampunk culture, and the “future that never was.” It doesn’t seem to do anything, and is there for purely aesthetic reasons. The existence of this non-functional part of the keyboard undermines the rigid social constructs of technology, that being whatever needs to be there, should be there, and anything unnecessary shouldn’t. Have you ever seen a keyboard with a random tube sticking out of it, for no reason other than because it made it look a little more “cool” to the owner? I hadn’t until I began looking at Steampunk modifications.

As mentioned above, the leather is intriguing to me, as it references the history of Remington as both a typewriter and gun manufacturing company. I claim that the leather references the gun portion of the Remington company because in the 19th Century, most gun holsters were made of leather. The leather hearkens back to a more rustic time in western history, when everything in our world was mechanical, supported by leather, steam, and an enthusiastic view of the future to come. It’s a tongue-in-cheek combination of both into one, revealing the humor that often occurs with Steampunk modifications, that being the juxtaposition of unexpected with the mundane. The keyboard, as mentioned by one of the blog post commenters, seems to be more of a “laboratory or field-use model than the parlor room.”

An additional comment on the blog post struck a chord with me, that being “I’m not so talented, but I can copy so, I am working on recreating von Slatt’s design myself.” There is something to the transparency of both von Slatt and Quentin’s work which speaks to others in the community. Whether the steps to the modification are explicit or not, others are able to see where changes were made, and can extrapolate to determine how they would do the same. It’s inspiring, to say the least.

Interpretation

It seems the community aspect of the DIY arm of Steampunk is integral to the creation of such artifacts, especially similar modifications like keyboards. Not only do individuals inspire one another, but the modification of one will color the modification of another. For example, Quentin’s modification looked like a “field-use model” rather than the more typical “parlor room” models one usually sees with Steampunk keyboard modifications. Did this inspire other styles of keyboard modifications?

The explicit explanations from von Slatt’s modification empowered and enabled Quentin to do his modification. What can we learn from this as designers?

Perhaps if we provide the rationale behind our designs, it will allow our more advanced user-makers to interpret, adapt, and/or alter the design to their particular style. When these advanced user-makers explain what they did and why they did it on their blogs, intermediate and beginner makers will feel inspired and enabled to do something similar, but at their level. At least, it’s a theory I have, based on what I’m seeing from the emerging communal relationships between Steampunk keyboard user-makers.

*I’m not sure where I just came up with the term user-maker, but it makes sense to me. Perhaps I ought to write another post exploring my meaning behind this term…

Artifact Analysis: Von Slatt Keyboard

I begin my keyboard artifact analysis by looking at the Steampunk inventor/artist who seems to inspire almost everyone else, Jake von Slatt. A little bit of background, first.

“Meet Mr. Steampunk”

According to an article in Wired, von Slatt (a pseudonym) is an “IT professional, managing Beowulf clusters for a small research firm outside of Boston.” Von Slatt describes himself as a “Steampunk mechanical hacker” who believes the “do-it-yourself and Steampunk movements are driven by the same obsession: the idea that a single mad engineer working in his lab can help change the world by having mastery over his machines.”

Von Slatt is, as P8 from my interviews would say, is a maker. A maker, according to P8, is more than a crafter because of their willingness to be open with their process; to teach, to encourage feedback and discussion. It would be one thing for von Slatt to make his beautiful inventions and keep them to himself and his family. It’s an entirely different thing now that he’s put them online, documented his process so others can replicate it and alter it to suit their personal style.

I’ve been unable to get a direct interview with Von Slatt, which is completely understandable since he’s the celebrity of Steampunk: everyone I have managed to interview has mentioned his name. That said, I’ve seen some of the interviews he’s given for Wired Science, etc, which helps me analyze his creative process (I hope).

The Keyboard Mod

According to von Slatt, he went into this modification knowing he wanted to build a functioning keyboard that was nice enough quality to use every day. I’m very lucky as a researcher because von Slatt has made his entire creative process available for me to analyze, and creative commons attribution, at that.  So to begin, let’s look at the before and after of the finished piece.

Before:

After:

Identification

According to the write-up, this keyboard is made of the original IBM Model M “Clicky” keyboard base, brass plating, keyboard keys, brass-rimmed buttons, photo paper to cover the buttons,  felt, translucent acetate, G.E. Silicon II Window and Door Sealant, gaffer’s tape, clear lacquer, and black spray paint.

Evaluation

It’s fairly obvious to anyone looking at this keyboard modification that not only is von Slatt a tinkerer, he knows what he is doing. Not only does he know what he is doing, but he is able to describe and explain what he is doing so others can replicate his process.

For example, the reason why he chose the Model M keyboard was because it has “removable key caps and the under-cap has a flat surface ideal for affixing a new key top.” What can we learn from this as designers? Perhaps that it is okay if we make objects that our users can pull apart without ruining the functionality? It should be noted that even though the key caps were removable with a screwdriver, von Slatt took care to do it properly. After removing the keys, von Slatt cut off the “skirt” that surrounds the key post by using a dremmel tool, and sanded the edges so that the key post is flat enough for a keyboard keys to be glued to it. It is this level of detail that we can expect from von Slatt. He used gaffer’s tape to deaden the sound of the keys clattering against the plastic, and lined the top of the keyboard with black felt to cover the beige plastic of the keyboard bed, I assume.

The base of the keyboard is made of brass plate, which, while being the favorite of Steampunks, seems to be a metal that von Slatt has liked for years, as said in his Wired Science interview. As with other Steampunks, von Slatt seems to have been interested in such metals and aesthetics before there was such a term as Steampunk. Contrary to the true Victorian aesthetic, which we tend to see as an egregious amount of decoration, von Slatt wanted the design of the keyboard to be “simple and clean.” The resulting design actually takes up less space than the original model.

The key faces are a mixture of typewriter keys and print-outs for the function keys. As the typewriter didn’t have the corresponding mappings for our function keys (1 – 12), von Slatt typed roman numerals on photo paper, and glued them to some brass-edged buttons he found. The extra spaces left from the larger keys (enter, backspace, caps lock, etc) were covered with the left-over holes from the felt.

Cultural Analysis

Everyone, and I mean everyone, in the Steampunk community knows about Jake von Slatt. What he does, and what he shows on his website, is seen as gospel, as it were. What for him are fun experiments to be shared with others have become inspirational sources for others who never knew they could have keyboards and LCD monitors that would fit in with their preferred style.

The most interesting part of Steampunk modification is its explicit intertextuality, as listed below.

  • Steampunk modification references the lush aesthetics and materials of the Victorian era.
  • Steampunk modification suggests the romantic meaning we associate with the Victorians.
  • Steampunk modification borrows techniques from other Steampunk modifications.

Before I go into more detail about the Victorians, I should, for full disclosure, admit that most of my knowledge of the Victorians is of the English, not American, history. This is due to my extensive and intensive research for a novel I am in the process of writing, set in the 1880s.

Now then. The Victorians were known for their intricate handwork, and the rising tensions between industrialization and craftsmanship. Why? Because machinery was on the rise, farming was on the outs, and with it, handcraft. In England especially, the method of farmers tilling the land and the aristocracy owning it was on the downward slope due to the United States flooding the market with cheaper imports of flour, wheat, cotton, etc. The English market simply couldn’t keep up, and so turned its eye to manufacturing using the imported raw materials. The rise of industrialization, i.e. machinery replacing men, concerned William Morris. William Morris was the craftsman, artist, and architect who began the Arts and Crafts Movement, where the point was to combine form and function so they worked inseparably, creating, as I’ve often quoted before, a “thing of beauty forever.” He championed and romanticized the handwork of artisan masters and disdained the impersonal, shoddy work of machinery-made products. I say champion and romanticize because he argued for the more complex, more intricate, more meaningful production that a craftsman could create in comparison to the simpler, impersonal products Victorian machinery created.

Steampunk, as I see it, is a continuation of this Arts and Crafts movement issue. It romanticizes the Victorian era as a simpler time, the “good ole times,” as it were, before the age of  the impersonal, cold, sterile computer.  The Victorians used what we consider lush materials, both for aesthetic and pragmatic reasons. There was no such thing as mass production at the time, at least not to the scale we see today, and so we see the Victorians as carefully handcrafting all the everyday objects in their homes and offices. We see the formality and wish for the elegance. Simple objects like pitchers, writing desks, telephones, chairs, etc, have a level of detail and organic beauty that we rarely see in designs today. When we call something beautifully designed today it’s for the clean lines, the distinctly modern and stark style that we think futuristic designs should look like. And computers, of all things, should have modern, contemporary designs, right?

Beyond all this, Victorian designs are still around today, which speaks to their longevity. We know what a Victorian typewriter looks like not only from photos, illustrations, and advertisements, but also because people today still own them and see them as objects of beauty. Same thing with light posts, cash registers, and other random objects that people use for decorative purposes in their homes. The Victorian designs were built for disassembly for the simple reason that they couldn’t design it otherwise; they didn’t have the technology, often enough, to completely close off an object’s form and prevent curious exploration.

The same thing happened with modern computing. When the personal computer came into being, computers were made for disassembly because we didn’t have the technology to do otherwise. This became the play space of the curious tinkerer, and companies such as Apple actually included the hardware specifications to encourage use and exploration in the 1980s. Where did that go? Why don’t companies do that today? Part of this culture disappeared because our market has turned into a services industry, which means by definition the majority of our population doesn’t work with its hands anymore. With this comes the realization that we miss working with our hands, and so turn to a time when working with our hands was more prevalent, i.e., the early Victorian era.

Why not other eras, I wonder? I’ve come to realize that so much of Western culture today is heavily influenced by the Victorians, due to the first time in history England had a “middle class.” We are in the midst of a global economic crisis, and here in the United States we are losing our middle class. We are on the tail end of what the Victorians began, and that frightens us, because we don’t know where to go from here. We can’t relate to the Georgian or Regency, for instance, because those cultures still clung to the more traditional market of aristocracy and everyone else. Everyone else being farmers,  merchants, lawyers, clergy, etc. The Victorian middle class began the obsession with cleanliness equating to Godliness, because they needed a way to distinguish themselves from the lower classes, who perhaps didn’t have the time or energy to be constantly cleaning. The Victorian era was dirty, my friends. It took a full day to do simple laundry because the washing machine was in the process of being invented. There was constant black smoke spewing from the stovepipes and chimneys of London, rats, cockroaches, and rampant exploitation of children in the factories. But we don’t reference these things with Steampunk, we reference the excitement of innovation and exploration that happened during the Victorian era. We want to feel the golden glow of being a part of Victoria’s Empire; we want the hopeful gaiety of the era, and forget our apathy and ennui.

Interestingly, I’ve found that of the Steampunk modifications, men tend to do technology such as keyboards, monitors, etc, and women tend to do jewelry and costuming. This isn’t to say the opposite doesn’t happen, it’s just what I’ve found as yet. Why is that? Why do men modify technology, and women jewelry/clothing? Culturally speaking here in the United States, this is a fairly typical gender distinction. I know I am an anomaly for the simple fact that I am a female with a computer engineering degree, I am not afraid to dive into the guts of my computer or encourage someone else to do the same because I know I have access to a tutorial online from someone who is, presumably, more experience than I am with such matters. Besides which, I have the experience of working with my father with his computers when I was younger. He taught me the rules about grounding oneself when working in a mini-tower to prevent my inevitable static electricity from shorting the motherboard, and how to vacuum the dust from the interior without pulling out the more delicate pieces, etc.

Interpretation

Um… Jake von Slatt is my hero, and I can see why everyone and their mother is inspired by his works?

In all seriousness, it seems to me there is a lot to interpret here. First, why choose a keyboard to modify? Von Slatt had the keyboard, I assume, since 1989 based on the fact that he also knew the exact model of machine that came with the keyboard. There was history with the keyboard, and a knowledge of how to take it apart without destroying the actual functionality. There is also the fact that, being an IT manager of Beowolf clusters, the keyboard is his livelihood. He no doubt works at a keyboard every day, and why shouldn’t a professional of his caliber have a nice instrument with which to work?

As a designer, I see the following points as opportunities to empower my user:

  • I can design for disassembly.
  • In designing for disassembly, I can provide the specifications of the design to encourage exploration.
  • In designing for disassembly, I can provide tutorials and side projects online to encourage a dialogue and therefore more personal meaning.

Purposeful Artifact Analysis

I am still dragging my heels on artifact analysis. I suspect this is because I decided the best topics for my artifact analysis only recently. You see, there is a lot of Steampunk artifacts out there. Too many to categorize, as shown by my  experiment, Rate My Steampunk!, where I asked people to rate the artifacts I posted.

While preparing for my IST Conference presentation, however, I was speaking to Ben about the difficulties of showing exactly what I mean about how people appropriate to fit their personal identity, or what they would like to portray about their personal identity. During this conversation, it struck me that I should be comparing artifacts that have the same starting point, but end up looking very different depending on the person. How better to showcase the way appropriations can signify personal identity, than to do a direct comparison of the decisions people make when making something their own?

Therefore, my artifact analysis will focus on a particular subset for explicit comparison/contrast. I’m excited. This will be fun!

Interview Subjects

It occurred to me that I’ve never really outlined who I hope to interview. At least, not on the blog. I’ve set up a LiveJournal account to get insight into the huge LiveJournal Steampunk community, so I’m going to post the same basic introduction here that I posted there. For posterity’s sake and all that jazz.

I’m looking to speak to the following groups of persons involved in the Steampunk culture:

  • Artist
    Skilled in imaginative, non-functioning art meant for personal satisfaction
  • Cosplayer
    Skilled in creating imaginative fashion, assuming a fictional identity while dressing the part
  • Commentator
    Interested in reporting trends, new projects; the “town criers” of the community
  • Inventor
    Skilled in imaginative, potentially functioning art meant for experimentation and/or exploration
  • Merchant
    Interested in receiving payment for services and/or products
  • Scholar
    Interested in studying the phenomenon of Steampunk itself

What is the goal?

The goal is to create a holistic academic understanding of the act of creative appropriation, specifically, how involvement with Steampunk reflects and/or influences your personal identity. A potential outcome could be a design framework to help professionals design for such opportunities.

I hope to observe and/or interview at least two-to-three persons from each of the previously mentioned categories. I hope to observe the creative practices of artists, cosplayers, and inventors. I intend to interview all categories of persons. If you happen to live within 100 miles of Bloomington, IN, I would love to observe your creative practices, if possible.

Methodology for Analyzing Interview Data

I’d like to blog about some of my insights in terms of commonalities and differences between the four interviews I have completed. The goal, of course, is to determine the reflexive nature between personal identity and the act of creating/appropriating an object into one’s life.

Methodology

Most important at this point is how I’m analyzing the interviews. Because interviews are qualitative data, my job as a researcher is to make sense of, and interpret, the information in terms of the meaning my interview subjects bring. Through my interpretation, I should be able to make abstracted connections between the interview subjects. This will help inform the nuances of my proposed design guidelines.

I’m using a four-point methodology of each interview, as follows.

Initial Background Reading

Upon finding the person and getting their interest to interview with me, I read whatever is available about them online. This is to help me understand who they are and to categorize their involvement with Steampunk.

Upon categorization, I look over my questions to determine which would be more applicable to the person.

Interview

The interviews are held over Skype, GTalk, and phone. I am recording them using my FlipCam Ultra so that I can burn the data to DVD-Rs for archiving. The discs are labeled as P#, the number being the cumulative number of persons I contact, in the order I contact them. This helps ensure privacy, as the identifying data relating to P# is held elsewhere.

The interviews begin with me telling the subject a little about myself and my study, so they have some context and feel comfortable with me. I then invite them to speak about themselves, first just in general, and then as the interview goes along, more specifically relating their personal history with Steampunk.

This means that I ask questions that relate to how the person found Steampunk, why they are interested in it, etc. As a researcher, I attempt to find connections between their other hobbies/habits/professions that don’t have anything to do with Steampunk, in order to determine how Steampunk works (or doesn’t work) as a case study for the subject’s personal identity formation.

Post-Interview

After the interview, I look over my notes and copy the interview data to DVD-R discs. I leave the data for a day or two to distance myself from the person and my memories of interacting with them. I return to the data to transcribe the audio into a transcript so I can look for patterns.  When determining patterns, I ask such questions as:

  • How does their involvement with Steampunk relate to their personal history?
  • How does their involvement with Steampunk relate to their personal interests and hobbies?
  • How does their involvement with Steampunk relate to their profession, if at all?

Comparative Analysis

As I synthesize patterns of information, I relate the patterns across persons and categories of persons. How do the insights from the merchant interview relate to the insights from the cosplayer interview? What about the inventor interview insights? How do they compare and contrast? What can I learn by the similarities and differences?

Then I abstract out to the community and culture. How do the actions of the individual help shape the community? How is this relationship reflexive, i.e. how does the community help shape the actions of the individual?

All of this leads back to how the creative act of appropriation reflects personal identity and how personal identity is reflected in acts of creative appropriation.