So I’m working on my capstone proposal, and I’m worried. I’m worried, because I’m not sure this is exactly what I’m trying to study, or if I’m letting professors put words into my mouth because it sounds good, or if I’m saying these things because I feel it’s easier to argue for them. Anyway, see below for my draft, which took far too many hours to write. I need critique!
Brass Goggles and Lace: Steampunk as a Case Study of the DIY Creative Process and the Implications for the HCI Design Process
Target group affected by study
Description of Problem Space
Why does the do-it-yourself (DIY) movement exist? It is more convenient and possibly even more practical to buy a finished product. Yet, stores like Lowes, JoAnn Fabrics, and Hobby Lobby; television shows like Design on a Dime, Trading Spaces, and Carter Can; and websites like Design Sponge, Etsy, and Instructables, are all flourishing. Why is this? I often hear it is the economy, and this is why people are doing more on their own. This is both true and untrue… it is still much cheaper to buy clothing than to make it from a yard of fabric, for instance, and I have the receipts to prove it.I contend that a large portion of the DIY movement exists because it is in people’s nature to be creative; to want something that is personal, meaningful, unique, and with a story. But DIY itself is vast and deep; so I am focusing on Steampunk as a case study.
Steampunk has multiple connotations with fashion, fiction, music, and technological aesthetics, among others. I am focusing on the latter. The technological aesthetics of Steampunk rebel against our always-connected-with-my-super-high-tech-homogenized-gadget culture by finding inspiration in the past, specifically, the Victorian era, when industrialization did not mean homogenized yet. Why do people join this movement, and how? What is their creative process?
My goal is to learn how and why people become involved in this movement. What is their creative process? How does it differ from traditional computer science and interaction design processes? The do-it-yourself movement is all about discovery, personal meaning, the art of craft, choice, freedom, and invention… is it possible to bring some of these traits into the interaction design process? What would this mean to human computer interaction design?
People tell stories.
People create and feel creative.
People embed objects in their personal lives.
People invest when there is a perceived benefit.
I have been reading about appropriation, the diy movement, hacking, creativity, identity, and, of course, Steampunk. This is to get a basis for definitions about creativity and the individual, and how it shapes the individual’s creative process. I have begun to involve myself in the Steampunk movement by buying the independent magazine and following the top blogs. I will conduct narrative interviews and hopefully some walkthrough probes to learn about the creative process and how these DIYers define themselves as creative individuals. I hope to attend a Steampunk convention, but that depends on availability.
Please see here for my visual timeline.